Blade and sorcery vr update 6
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He later talked about the process, "It took me nearly 6 months, but I don’t regret any of it whatsoever and Blade & Sorcery is now a good foundation to build upon it." He used the extra time to rewrite the game's code from scratch, making the codebase easier to use and run faster. After two years of creating the prototype, KospY left his job and started working full-time on the project. It was intended to be a PVP multiplayer game, but that was changed due to high lag making it difficult to fight and the small VR user base making it hard to run a multiplayer only VR game.
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Once he'd gotten used to VR, it became focused around full locomotion and he added physics-based weapons like bows and swords to the game. The original concept for the game was called "Sorcering", a teleport-only game where the player fought waves of the undead using magic. He chose to develop for VR due to its smaller market allowing for more experimental games.
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The developer, KospY, had previously worked on mods for Kerbal Space Program which helped him learn Unity and how to program. Development īlade and Sorcery started development in 2016 as a side project in Unity. Additional modes like dungeons to explore are set to be released in future updates. Updates have added new weapons and additional magic spells. The player can also dismember enemies by targeting specific points on their body, like the neck or the joints. Each warrior can take a certain number of hits, depending on whether they get hit or get stabbed by a weapon.
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They additionally can can use magic to electrocute or burn enemies.
![blade and sorcery vr update 6 blade and sorcery vr update 6](https://img.youtube.com/vi/EKeruUMkcws/maxresdefault.jpg)
The player can hit enemies with thrown objects like weapons or physics objects, or can directly use weapons to hit enemies. Ranged have archers and druids, who attack with lighting. Melee include axe, sword, mace users and more. There are two types of enemies, ranged and melee fighters. The enemies then spawn in waves, trying to kill the player using different weapons. Once in one, the player can select what to fight against, choosing between different difficulties and special modes. The character then spawns in a house where they can test weapons and select an arena. The player starts Blade and Sorcery by creating their character, choosing what they look like and wear. The game released in early access in 2018. In it the player fights in an arena using physics based combat to defeat waves of enemies. Blade and Sorcery is a sandbox virtual reality game developed and published by WarpFrog.